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Fire Emblem: Mystery of the Emblem

Released At: January 21, 1994

Fire Emblem: Mystery of the Emblem

January 21, 1994

Fire Emblem: Gaiden, is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Famicom. Released in March 1992, it is the second installment in the Fire Emblem series and the last to be developed for the Famicom. It builds upon the basic turn-based strategy gameplay of the previous title, while including new elements such as a navigable overworld. Set in the same world as its predecessor, Fire Emblem: Shadow Dragon and the Blade of Light, Gaiden follows the battles of two opposing armies on the continent of Valentia, which is torn apart by political strife involving the princess Celica and her childhood friend Alm.

The development began after the commercial success of Shadow Dragon and the Blade of Light: original designer and writer Shouzou Kaga returned and assumed the role of director, while Yuka Tsujiyoko and Gunpei Yokoi returned respectively as composer and producer. Kaga's main concern was addressing pacing issues from the first game, and allowing for a greater connection between players and the characters. The game was a commercial success, selling over 324,000 units as of 2002. It received mixed critical reception and was later compared to Super Mario Bros. 2 and Zelda II: The Adventure of Link as the "black sheep" of the series. Some elements would be used in later Fire Emblem titles. A full remake, titled Fire Emblem Echoes: Shadows of Valentia, was released worldwide on the Nintendo 3DS in 2017.

Gameplay

Fire Emblem Gaiden is a tactical role-playing game set on the continent of Valentia. Players assume control of two armies, led by Alm and Celica, who navigate an overworld and can visit towns, where they may recruit new allies or talk to traders to transfer items between the groups. The overworld is freely navigable, with additional areas opening up as the story progresses. The game features two difficulty levels: "Normal" and "Easy". On Easy mode, experience points earned through actions in combat are increased and items can be exchanged between units beyond vendor stalls.

Battles use a turn-based battle system, with the player, enemies, and sometimes non-playable characters each taking turns and moving across a grid-based battlefield: battles are won by the player defeating all enemies in a map or killing a boss character. Enemies include human troops and monsters. The players are given a limited number of units, which are each assigned unique character classes that have various functions in battle, such as being mounted or having access to magic. A unit's class also affects their range of movement on the battlefield. In contrast to the previous game, character classes are not set but can switch once a character reaches a certain level. A special example of class promotion is the two main characters: Alm can promote from a Fighter to a Hero, while Celica promotes from a Priestess to a Princess. Each time a unit raises its experience level, its various stats increase based on a percent chance unique for each character. Spells for magical classes are learned through leveling up rather than being part of a separate system, and each spell consumes part of the caster's health when used.